275.2S sec. 001 - Video Game Law (Summer 2025)
Instructor: Joseph Lee Schenck
Instructor: Jennifer Stanley
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Units: 1
Grading Designation: Credit Only
Mode of Instruction: In-Person
Meeting:
TuWThF 09:00 AM - 12:10 PM
Location: Law 240
From May 20, 2025
To May 23, 2025
Enrollment info:
Enrolled: 10
Waitlisted: 0
Enroll Limit: 35
As of: 04/03 07:14 PM

More than half of all Americans play video games whether through a browser, mobile device, or game console. Spending on interactive content now rivals that for TV and movies. Video games are great fun and big business, but what are the legal implications?
1. How has copyright law evolved in an era when a hit iPhone game can spawn a lookalike competitor within months?
2. Should trademark law prevent a developer from featuring a real-world vehicle or nightclub in their game?
3. What legal issues arise from the use of AI in video games?
Joseph Schenck is a partner at Fenwick where he represents technology companies in commercial transactions involving intellectual property. He has extensive experience with IP transactions, including acquisitions, mergers and secured financings in the areas of software, SaaS, mobile platform products and other information technology assets.
Joseph is a top advisor in the games and interactive entertainment industries. He regularly counsels clients on commercial transactions involving games and eSports, including mergers and acquisitions, stock purchases and complex licensing transactions, including game publishing and developer agreements.
Prior to joining Fenwick, Joseph was an associate in the IP and litigation practice groups of a leading international law firm. He also was a programmer analyst for the U.S. Air Force, receiving an Achievement Medal from NATO for the creation of software to automate flight planning operations.
Exam Notes: (TH) Take-home Final Exam
(Subject to change by faculty member only through the first two weeks of instruction)
Exam Length: 3 hours
Course Category: Intellectual Property and Technology Law
This course is listed in the following sub-categories:
AI Law and Regulation
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